A "shoot 'em up", also known as a "shmup"[1][2] or "STG",[3][4] is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed.[5][6] Beyond this, critics differ on exactly which design elements constitute a shoot 'em up. Some restrict the genre to games featuring some kind of craft, using fixed or scrolling movement.[5] Others widen the scope to include games featuring such protagonists as robots or humans on foot, as well as including games featuring "on-rails" (or "into the screen") and "run and gun" movement.[6][7][8] Formerly, critics described any game where the primary design element was shooting as a "shoot 'em up",[6] but later shoot 'em ups became a specific, inward-looking genre based on design conventions established in those shooting games of the 1980s.[7]
http://en.wikipedia.org/wiki/Shoot_'em_up
The first example of a STG that comes to mind is a game called Raiden X, in this game the player has to destroy all the enemy craft on screen and survive. At the end of each level you have to fight a boss to progress to the next stage. the game also features power-ups that are dropped from enemies and can be upgraded by picking up the same one again.
http://www.raidenx.net/
http://thatguywiththeglasses.wikia.com/wiki/Raiden_X
Ideas
My game will be about an aircraft of some description fighting against an army of Zeppelins/airships that will attack the player.
- Enemies come in strings and pattern
- The player controlled craft will be an air plane type craft and the enemies will be airships/Zeppelins.
- The game will have 4 shields that will disintegrate as the enemy shoots them.
- There will be small,medium and large enemy ships.
- there may be bosses.



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